Non-griefing teammates can be compensated for LP loss in the event of another teammate displaying disruptive behavior. The game can detect griefing behavior, flagging players that display disruptive behavior that can be detrimental to the rest of the team. Inactive players cannot be seen by others in the ladder view.There is a grace period for days of inactivity based on the maximum score, after which 1 game is removed from the score per day if no game can be subtracted, the player suffers Decay, losing LP instead.Īpex Tier (Master, Grandmaster, and Challenger) Playing matches will add to this score, up to a maximum. The higher the MMR, the more LP earned per win and the less LP lost per loss.Ĭertain tiers have an activity score that indicates the player's play rate. The amount earned or lost depends on the player's hidden Match Making Rating (MMR). The player earns League Points (LP) when they win ranked games and lose them when they lose ranked games. 500 SP - Split Emote that adjusts based on tier until locking in at end of splitĪt the end of the season, the rank results are tabulated and players will receive rewards based on their standing.+20 SP when playing primary and secondary role.Due to the mechanics of Draft Pick in the Ranked queue, there are different amounts rewarded: Players earn points for the split by winning games, which credit towards rewards at the end of the split. A season lasts almost a year, but is divided into three splits lasting three months.
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